	
^SHARKPIT 1.2^

Author - ^^Sidewinder^^
Email Address - mboles2@gte.net

Tools used - DMB2, DTX2, Polytron , Haxmed32, Pmview,Devil2.1

Supports - Anarchy, Team Anarchy , Hoard , Flag

Starts - All Starts input

	This level is primarily designed for Team Anarchy but plays very well in the other modes also. 
The small room behind the reactor is a Break / Tech problem room. After weeks of hearing Pilots gripe
 about being shot while adjusting joystick, or  "I had to answer the phone, why did you shoot me? " I started 
adding  Break rooms to all my levels. Now on to the Credits;

Level Concept  / Design - ^^Sidewinder^^
Textures - except the main shark logo, done by me. Main Shark logo done by ^^Mako^^
Custom Pyro / Marker - ^^Sidewinder^^ , Special Thanks to Steve Klinger who helped me struggle thru  the
                                   learning curve on Polytron. The ship would not have been possible without his help!.

Thanks to CLAN SHARKS for Testing and Support!!!!
Thanks to Steve Klinger  and Garry Knudson
Other levels by me ; Clan Sharks Homepage - http://www.geocities.com/TimesSquare/Alley/1420/
	                      ^Savage Homepage- http://www.cadvision.com/Home_Pages/accounts/goldsmit/
